#9 in Standard
3.1%
Meta Share
12
Top Cut
13.8%
Conversion
43%
Win Rate
Tournament Record
87 total entries across recent Standard tournaments
Estimated Deck Price
$5.34Overview
60 / 60Deck List
Pokémon — 21
Trainer — 31
Energy — 8
Pokémon
Abilities
Once during your turn, you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card on the bottom of your deck.
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another of your opponent's Pokémon.
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Attacks
Put 6 damage counters on your opponent's Benched Pokémon in any way you like.
The Defending Pokémon is now Confused.
Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.
This attack's damage isn't affected by Resistance.
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Put this Pokémon and all attached cards into your hand.
Your opponent's Active Pokémon is now Confused.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
You can use this card only if you have more Prize cards remaining than your opponent. Attach up to 2 Basic Energy cards from your discard pile to 1 of your Stage 2 Pokémon.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
You can't have more than 1 ACE SPEC card in your deck.
Colorless Pokémon in play (both yours and your opponent's) have no Abilities.
Pokémon Tools attached to each Pokémon (both yours and your opponent's) have no effect.
Energy
No special energy details.

