#25 in Standard
0.6%
Meta Share
1
Top Cut
5.6%
Conversion
40%
Win Rate
Tournament Record
18 total entries across recent Standard tournaments
Estimated Deck Price
$5.16Not legal in Standard Format
1 card no longer legal
Overview
60 / 60Deck List
Pokémon — 18
Trainer — 34
Energy — 8
Pokémon
Abilities
As long as this Pokémon is your Active Pokémon, your opponent can't attach any Special Energy cards from his or her hand to his or her Pokémon.
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
Attacks
The Defending Pokémon is now Asleep.
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
This attack does 50 damage for each card in your opponent's hand.
Your opponent's Active Pokémon is now Asleep.
Your opponent's Active Pokémon is now Confused.
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Search your deck for 2 Grass Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
Flip a coin. If heads, this attack does 20 more damage.
Search your deck for 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
Flip a coin. If heads, heal 30 damage from this Pokémon.
Discard up to 3 Special Energy from your opponent's Pokémon.
Trainer
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player flips a coin. If heads, that player draws 6 cards. If tails, they draw 3 cards.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for a Stadium card and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Choose up to 2 Pokémon Tool cards attached to Pokémon in play (yours or your opponent's) and discard them.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
You can't have more than 1 ACE SPEC card in your deck.
The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
Whenever any player puts a Basic non-Darkness Pokémon onto their Bench during their turn, place 2 damage counters on that Pokémon.
Colorless Pokémon in play (both yours and your opponent's) have no Abilities.
Energy
This card provides Colorless Energy.




