#12 in Standard
2.1%
Meta Share
11
Top Cut
18.3%
Conversion
49%
Win Rate
Tournament Record
60 total entries across recent Standard tournaments
Estimated Deck Price
$3.36Not legal in Standard Format
1 card no longer legal
Overview
60 / 60Deck List
Pokémon — 19
Trainer — 31
Energy — 10
Pokémon
Abilities
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 5 Basic Darkness Energy cards and attach them to your Marnie's Pokémon in any way you like. Then, shuffle your deck.
As long as this Pokémon is your Active Pokémon, your opponent can't attach any Special Energy cards from his or her hand to his or her Pokémon.
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
Attacks
Your opponent's Active Pokémon is now Confused.
Draw a card.
This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
The Defending Pokémon is now Asleep.
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Discard up to 3 Special Energy from your opponent's Pokémon.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Each player shuffles their hand into their deck. Then, flip a coin. If heads, you draw 5 cards, and your opponent draws 3 cards. If tails, you draw 3 cards, and your opponent draws 5 cards.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. Then, shuffle your deck.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Search your deck for any number of Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
Once during each player's turn, that player may search their deck for a Marnie's Pokémon, reveal it, and put it into their hand. Then, that player shuffles their deck.
Energy
No special energy details.


