#20 in Standard
0.9%
Meta Share
3
Top Cut
11.5%
Conversion
35%
Win Rate
Tournament Record
26 total entries across recent Standard tournaments
Estimated Deck Price
$4.35Overview
60 / 60Deck List
Pokémon — 22
Trainer — 28
Energy — 10
Pokémon
Abilities
Once during your turn, you may attach a Basic Grass Energy card from your hand to this Pokémon. If you attached Energy to a Pokémon in this way, draw a card.
As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokémon to another of your Pokémon.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Regigigas can't attack until your opponent has 3 or less Prize cards left.
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
Attacks
This attack does 30 more damage for each Energy attached to both Active Pokémon.
Remove 1 damage counter from Chikorita.
Chikorita does 10 damage to itself.
The Defending Pokémon is now Asleep.
Remove 2 damage counters from Meganium.
This attack does 50 more damage for each Grass Energy attached to this Pokémon.
Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.
The Defending Pokémon is now Poisoned.
Heal 30 damage from this Pokémon.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
If the Defending Pokémon already has any damage counters on it, this attack's base damage is 40 instead of 120.
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Heal all damage from 1 of your Mega Evolution Pokémon ex. If you healed any damage in this way, put all Energy attached to that Pokémon into your hand.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of Grass Pokémon and Basic Grass Energy cards you find there and put them into your hand. Shuffle the other cards back into your deck.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
You can't have more than 1 ACE SPEC card in your deck.
Heal 80 damage from your Active Pokémon that has 3 or more Energy attached.
Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
Each player's Grass Pokémon can evolve into Grass Pokémon during the turn they play those Pokémon, except during their first turn.
Energy
No special energy details.


