#16 in Standard
1.1%
Meta Share
12
Top Cut
38.7%
Conversion
61%
Win Rate
Tournament Record
31 total entries across recent Standard tournaments
Estimated Deck Price
$3.86Overview
60 / 60Deck List
Pokémon — 13
Trainer — 28
Energy — 19
Pokémon
Abilities
Once during your turn, you may attach a Basic Grass Energy card from your hand to this Pokémon. If you attached Energy to a Pokémon in this way, draw a card.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
When you play this Pokémon from your hand onto your Bench during your turn, you may switch it with your Active Pokémon. If you do, you may move any amount of Energy from your other Pokémon to this Pokémon.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Attacks
This attack does 30 more damage for each Energy attached to both Active Pokémon.
Put this Pokémon and all attached cards into your hand.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
During your next turn, this Pokémon can't attack.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Flip a coin until you get tails. This attack does 50 more damage for each heads.
During your opponent's next turn, the Defending Pokémon can't retreat.
You may shuffle 3 Energy attached to this Pokémon into your deck. If you do, this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Move up to 2 Energy from your Benched Pokémon to your Active Pokémon.
You can use this card only if your opponent has exactly 2 Prize cards remaining. During this turn, if your opponent's Active Pokémon is Knocked Out by damage from an attack used by your Tera Pokémon, take 1 more Prize card.
Search your deck for up to 3 Pokémon ex, reveal them, and put them into your hand. Then, shuffle your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Search your deck for a Tera Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of Grass Pokémon and Basic Grass Energy cards you find there and put them into your hand. Shuffle the other cards back into your deck.
Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.
Energy
This card provides Colorless Energy.
You can't have more than 1 ACE SPEC card in your deck.
Available in the Shop
Check out cards from this deck on eBay
Available in the Shop
Check out cards from this deck on eBay
