#7 in Standard
3.3%
Meta Share
26
Top Cut
28.3%
Conversion
55%
Win Rate
Tournament Record
92 total entries across recent Standard tournaments
Estimated Deck Price
$4.42Not legal in Standard Format
4 cards no longer legal
Overview
60 / 60Deck List
Pokémon — 21
Trainer — 27
Energy — 12
Pokémon
Abilities
Once during your turn, you may attach a Basic Grass Energy card from your hand to this Pokémon. If you attached Energy to a Pokémon in this way, draw a card.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
Attacks
This attack does 30 more damage for each Energy attached to both Active Pokémon.
Remove 1 damage counter from Chikorita.
Chikorita does 10 damage to itself.
The Defending Pokémon is now Asleep.
Remove 2 damage counters from Meganium.
During your opponent's next turn, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack doesn't happen.
Choose 1 of your opponent's Pokémon 6 times. (You can choose the same Pokémon more than once.) For each time you chose a Pokémon, do 20 damage to it. This damage isn't affected by Weakness or Resistance.
This Pokémon recovers from all Special Conditions.
Each player draws 2 cards.
Does 10 damage times the number of cards in your opponent's hand.
Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Put this Pokémon and all attached cards into your hand.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Put up to 3 in any combination of Pokémon that don't have a Rule Box and Basic Energy cards from your discard pile into your hand. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of Grass Pokémon and Basic Grass Energy cards you find there and put them into your hand. Shuffle the other cards back into your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
You can't have more than 1 ACE SPEC card in your deck.
Each player's Grass Pokémon can evolve into Grass Pokémon during the turn they play those Pokémon, except during their first turn.
Energy
No special energy details.


