#29 in Standard
0.5%
Meta Share
5
Top Cut
35.7%
Conversion
62%
Win Rate
Tournament Record
14 total entries across recent Standard tournaments
Estimated Deck Price
$7.25Overview
60 / 60Deck List
Pokémon — 15
Trainer — 34
Energy — 11
Pokémon
Abilities
Once during your turn, you may attach a Basic Energy card from your discard pile to this Pokémon.
Prevent all effects of attacks used by your opponent's Pokémon done to your Basic Team Rocket's Pokémon. (Existing effects are not removed. Damage is not an effect.)
This Pokémon can't attack unless you have 4 or more Team Rocket's Pokémon in play.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Attacks
This Pokémon also does 10 damage to itself.
This attack does 30 damage for each of your Team Rocket's Pokémon in play.
If this Pokémon has any Team Rocket's Energy attached, this attack does 60 more damage.
Choose 1 of your opponent's Active Tera Pokémon's attacks and use it as this attack.
You may discard up to 2 Energy from your Benched Pokémon. This attack does 60 more damage for each card you discarded in this way.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
This attack does 20 damage to 1 of your opponent's Benched Pokémon for each damage counter on that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Trainer
If you go first, you may use this card during your first turn. Search your deck for up to 3 Basic Team Rocket's Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket's Pokémon, draw cards until you have 8 cards in your hand instead.
Switch your Active Team Rocket's Pokémon with 1 of your Benched Team Rocket's Pokémon. If you do, switch in 1 of your opponent's Benched Pokémon to the Active Spot.
You can use this card only if any of your Team Rocket's Pokémon were Knocked Out during your opponent's last turn. Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. Then, shuffle your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of Grass Pokémon and Basic Grass Energy cards you find there and put them into your hand. Shuffle the other cards back into your deck.
You can't have more than 1 ACE SPEC card in your deck.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
If the Pokémon this card is attached to doesn't have a Rule Box, the attacks it uses do 30 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance). (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Once during each player's turn, if they played a Supporter card that has "Team Rocket" in its name from their hand this turn, they may draw 2 cards.
Energy
This card can only be attached to a Team Rocket's Pokémon. If this card is attached to anything other than a Team Rocket's Pokémon, discard this card. As long as this card is attached to a Pokémon, it provides 2 in any combination of Psychic Energy and Darkness Energy.