#24 in Standard
0.8%
Meta Share
5
Top Cut
22.7%
Conversion
46%
Win Rate
Tournament Record
22 total entries across recent Standard tournaments
Estimated Deck Price
$3.65Not legal in Standard Format
1 card no longer legal
Overview
60 / 60Deck List
Pokémon — 20
Trainer — 29
Energy — 11
Pokémon
Abilities
Once during your turn, you may search your deck for a Basic Psychic Energy card, a Basic Metal Energy card, or 1 of each and attach them to your Psychic Pokémon and Metal Pokémon in any way you like. Then, shuffle your deck.
Prevent all effects of attacks used by your opponent's Pokémon done to this Pokémon. (Damage is not an effect.)
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Once during your turn, you may search your deck for up to 2 Evolution Metal Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
Attacks
During your next turn, this Pokémon can't attack.
Flip a coin. If heads, this attack does 20 more damage.
During your opponent's next turn, this Pokémon takes 60 less damage from attacks (after applying Weakness and Resistance).
During your opponent's next turn, if this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put damage counters on the Attacking Pokémon equal to the damage done to this Pokémon.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
Choose 1 of your opponent's Active Tera Pokémon's attacks and use it as this attack.
This attack does 80 damage for each Prize card you have taken.
If your opponent's Active Pokémon already has any damage counters on it, this attack's base damage is 30.
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
Shuffle all Energy attached to this Pokémon into your deck, and this attack does 220 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Put a card from your discard pile into your hand.
This attack does 20 more damage for each Metal Energy attached to this Pokémon.
During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Each player shuffles their hand into their deck. Then, flip a coin. If heads, you draw 5 cards, and your opponent draws 3 cards. If tails, you draw 3 cards, and your opponent draws 5 cards.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. Then, shuffle your deck.
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Search your deck for any number of Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Shuffle 5 basic Energy cards from your discard pile into your deck.
Heal 80 damage from your Active Pokémon that has 3 or more Energy attached.
Colorless Pokémon in play (both yours and your opponent's) have no Abilities.
Prevent all damage counters from being placed on Benched Pokémon (both yours and your opponent's) by effects of attacks and Abilities from the opponent's Pokémon. (Damage from attacks is still taken.)
Energy
No special energy details.

